from pgzrun import * from random import * #{ music.play("bg.mp3") WIDTH = 370 HEIGHT = 596

bg0 = Actor("bg0.png") bg1 = Actor("bg1.png") score_show = Actor("score.png", [60, 36]) time_show = Actor("time.png", [300, 36]) over = Actor("over.png") again = Actor("again.png",[175,375]) #} #创建红包 red = [] def create_red():     r = Actor("hongbao1.png")     r.x = randint(20,330)     r.y = randint(0, 50)     red.append(r) clock.schedule_interval(create_red, 0.6)

#按下按键让state变为 "run",开启游戏 #{ state = "ready" def on_key_down(key):     global state     if keyboard.space == True:         state = "run" #}

#倒计时 #{ total = 30 def timing():     global total, state     total = total - 1     if total == 0:         state = "over"         clock.unschedule(timing) clock.schedule_interval(timing, 1) #}

#根据state的值来绘制不同游戏状态的角色 #{ def draw():     if state == "ready":         bg0.draw()              if state == "run":         bg1.draw()                  for r in red:             r.draw()                      score_show.draw()         time_show.draw()                  screen.draw.text(             "score: "+str(score),              fontsize=30,              center=[64, 38]             )         screen.draw.text(             "time: "+str(total),              fontsize=30,              center=[292, 38]             )          if state == "over":         over.draw()         again.draw()         screen.draw.text(             str(score),              fontsize=80,              center=[178, 110],              )         music.stop() #}

#移动红包    #{ def move_red():     for r in red:         r.y = r.y + 3         if r.bottom < 0:             red.remove(r)

def update():     if state == "run":         move_red() #}

#鼠标点击红包         score = 0 def on_mouse_down(pos):     global score, total, red, state          for r in red:                  if r.collidepoint(pos):             red.remove(r)             score = score + 1             sounds.get.play()                  #鼠标点击重玩按钮则重新开始      if state == "over":         if again.collidepoint(pos):             score = 0             total = 30             red = []             state = "ready"             music.play("bg.mp3")             clock.schedule_interval(timing, 1)

go()

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