大家好,小编来为大家解答以下问题,编程小游戏植物大战僵尸,编程小游戏制作植物僵尸,现在让我们一起来看看吧!

哈喽铁子们

表弟最近在学Python,总是跟我抱怨很枯燥无味,其实,他有没有认真想过,可能是自己学习姿势不对?

比方说,可以通过打游戏来学编程!

今天给大家分享100个Python小游戏,一定要收藏!

相关文件代码已上传,文末扫一下名片备注【游戏】即可获取~

由于游戏比较多,我就只展示几个代码,其它的都用名字展示。

1、简易飞机大战

飞机大战相信大家都玩过吧,非常简单有意思的游戏,咱们通过Python给它复刻出来,回味童年用python绘制精灵球扔向皮卡丘。

素材文件

全部源码

import sys

import cfg

import pygame

from modules import *

'''游戏界面'''

def GamingInterface(num_player, screen):

# 初始化

pygame.mixer.music.load(cfg.SOUNDPATHS['Cool Space Music'])

pygame.mixer.music.set_volume(0.4)

pygame.mixer.music.play(-1)

explosion_sound = pygame.mixer.Sound(cfg.SOUNDPATHS['boom'])

fire_sound = pygame.mixer.Sound(cfg.SOUNDPATHS['shot'])

font = pygame.font.Font(cfg.FONTPATH, 20)

# 游戏背景图

bg_imgs = [cfg.IMAGEPATHS['bg_big'], cfg.IMAGEPATHS['seamless_space'], cfg.IMAGEPATHS['space3']]

bg_move_dis = 0

bg_1 = pygame.image.load(bg_imgs[0]).convert()

bg_2 = pygame.image.load(bg_imgs[1]).convert()

bg_3 = pygame.image.load(bg_imgs[2]).convert()

# 玩家, 子弹和小行星精灵组

player_group = pygame.sprite.Group()

bullet_group = pygame.sprite.Group()

asteroid_group = pygame.sprite.Group()

# 产生小行星的时间间隔

asteroid_ticks = 90

for i in range(num_player):

player_group.add(Ship(i+1, cfg))

clock = pygame.time.Clock()

# 分数

score_1, score_2 = 0, 0

# 游戏主循环

while True:

for event in pygame.event.get():

if event.type == pygame.QUIT:

pygame.quit()

sys.exit()

# --玩家一: ↑↓←→控制, j射击; 玩家二: wsad控制, 空格射击

pressed_keys = pygame.key.get_pressed()

for idx, player in enumerate(player_group):

direction = None

if idx == 0:

if pressed_keys[pygame.K_UP]:

direction = 'up'

elif pressed_keys[pygame.K_DOWN]:

direction = 'down'

elif pressed_keys[pygame.K_LEFT]:

direction = 'left'

elif pressed_keys[pygame.K_RIGHT]:

direction = 'right'

if direction:

player.move(direction)

if pressed_keys[pygame.K_j]:

if player.cooling_time == 0:

fire_sound.play()

bullet_group.add(player.shot())

player.cooling_time = 20

elif idx == 1:

if pressed_keys[pygame.K_w]:

direction = 'up'

elif pressed_keys[pygame.K_s]:

direction = 'down'

elif pressed_keys[pygame.K_a]:

direction = 'left'

elif pressed_keys[pygame.K_d]:

direction = 'right'

if direction:

player.move(direction)

if pressed_keys[pygame.K_SPACE]:

if player.cooling_time == 0:

fire_sound.play()

bullet_group.add(player.shot())

player.cooling_time = 20

if player.cooling_time > 0:

player.cooling_time -= 1

if (score_1 + score_2) < 500:

background = bg_1

elif (score_1 + score_2) < 1500:

background = bg_2

else:

background = bg_3

# --向下移动背景图实现飞船向上移动的效果

screen.blit(background, (0, -background.get_rect().height + bg_move_dis))

screen.blit(background, (0, bg_move_dis))

bg_move_dis = (bg_move_dis + 2) % background.get_rect().height

# --生成小行星

if asteroid_ticks == 0:

asteroid_ticks = 90

asteroid_group.add(Asteroid(cfg))

else:

asteroid_ticks -= 1

# --画飞船

for player in player_group:

if pygame.sprite.spritecollide(player, asteroid_group, True, None):

player.explode_step = 1

explosion_sound.play()

elif player.explode_step > 0:

if player.explode_step > 3:

player_group.remove(player)

if len(player_group) == 0:

return

else:

player.explode(screen)

else:

player.draw(screen)

# --画子弹

for bullet in bullet_group:

bullet.move()

if pygame.sprite.spritecollide(bullet, asteroid_group, True, None):

bullet_group.remove(bullet)

if bullet.player_idx == 1:

score_1 += 1

else:

score_2 += 1

else:

bullet.draw(screen)

# --画小行星

for asteroid in asteroid_group:

asteroid.move()

asteroid.rotate()

asteroid.draw(screen)

# --显示分数

score_1_text = '玩家一得分: %s' % score_1

score_2_text = '玩家二得分: %s' % score_2

text_1 = font.render(score_1_text, True, (0, 0, 255))

text_2 = font.render(score_2_text, True, (255, 0, 0))

screen.blit(text_1, (2, 5))

screen.blit(text_2, (2, 35))

# --屏幕刷新

pygame.display.update()

clock.tick(60)

'''主函数'''

def main():

pygame.init()

pygame.font.init()

pygame.mixer.init()

screen = pygame.display.set_mode(cfg.SCREENSIZE)

pygame.display.set_caption('简易版——飞机大战 ')

num_player = StartInterface(screen, cfg)

if num_player == 1:

while True:

GamingInterface(num_player=1, screen=screen)

EndInterface(screen, cfg)

else:

while True:

GamingInterface(num_player=2, screen=screen)

EndInterface(screen, cfg)

'''run'''

if __name__ == '__main__':

main()

2、宝石消消乐

都是一些大家耳熟能详的小游戏

素材

全部源码

import os

import sys

import cfg

import pygame

from modules import *

'''游戏主程序'''

def main():

pygame.init()

screen = pygame.display.set_mode(cfg.SCREENSIZE)

pygame.display.set_caption('开心消消乐')

# 加载背景音乐

pygame.mixer.init()

pygame.mixer.music.load(os.path.join(cfg.ROOTDIR, "resources/audios/bg.mp3"))

pygame.mixer.music.set_volume(0.6)

pygame.mixer.music.play(-1)

# 加载音效

sounds = {}

sounds['mismatch'] = pygame.mixer.Sound(os.path.join(cfg.ROOTDIR, 'resources/audios/badswap.wav'))

sounds['match'] = []

for i in range(6):

sounds['match'].append(pygame.mixer.Sound(os.path.join(cfg.ROOTDIR, 'resources/audios/match%s.wav' % i)))

# 加载字体

font = pygame.font.Font(os.path.join(cfg.ROOTDIR, 'resources/font/font.TTF'), 25)

# 图片加载

gem_imgs = []

for i in range(1, 8):

gem_imgs.append(os.path.join(cfg.ROOTDIR, 'resources/images/gem%s.png' % i))

# 主循环

game = gemGame(screen, sounds, font, gem_imgs, cfg)

while True:

score = game.start()

flag = False

# 一轮游戏结束后玩家选择重玩或者退出

while True:

for event in pygame.event.get():

if event.type == pygame.QUIT or (event.type == pygame.KEYUP and event.key == pygame.K_ESCAPE):

pygame.quit()

sys.exit()

elif event.type == pygame.KEYUP and event.key == pygame.K_r:

flag = True

if flag:

break

screen.fill((135, 206, 235))

text0 = 'Final score: %s' % score

text1 = 'Press to restart the game.'

text2 = 'Press to quit the game.'

y = 150

for idx, text in enumerate([text0, text1, text2]):

text_render = font.render(text, 1, (85, 65, 0))

rect = text_render.get_rect()

if idx == 0:

rect.left, rect.top = (212, y)

elif idx == 1:

rect.left, rect.top = (122.5, y)

else:

rect.left, rect.top = (126.5, y)

y += 100

screen.blit(text_render, rect)

pygame.display.update()

game.reset()

'''run'''

if __name__ == '__main__':

main()

还是直接上目录吧~

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好了,大家快去拿源码熟悉一下,​下周就可以开始愉快的摸鱼啦!

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