前言:android系统中,音频输出的方式有很多种,外放即扬声器(Speaker)、听筒(Telephone Receiver)、有线耳机(WiredHeadset)、蓝牙音箱(Bluetooth A2DP)等,

android 系统默认有自己的音频输出优先级,那我们可以按照需求定制自己的音频切换方式么?答案是可以的。即可以在应用层修改,也可以在Framework修改,今天讲的就是Framework层的修改,也就是修改AudioService。接下来我们先了解下基本的使用

一音频输出通道

//base/media/java/android/media/AudioSystem.java下

@UnsupportedAppUsage

public static final int FORCE_NONE = 0;//默认通道

public static final int FORCE_SPEAKER = 1;//扬声器通道

public static final int FORCE_HEADPHONES = 2;//耳机通道

//下面两个是蓝牙耳机通道

public static final int FORCE_BT_SCO = 3;//是一种双向的音频数据的传输链路,只能用于普通语音的传输,不能用于播放音乐

public static final int FORCE_BT_A2DP = 4;//是一种单向的高品质音频数据传输链路,通常用于播放立体声音乐

public static final int FORCE_WIRED_ACCESSORY = 5;//有线设备通道,如有线耳机

@UnsupportedAppUsage

public static final int FORCE_BT_CAR_DOCK = 6;

@UnsupportedAppUsage

public static final int FORCE_BT_DESK_DOCK = 7;

@UnsupportedAppUsage

public static final int FORCE_ANALOG_DOCK = 8;

@UnsupportedAppUsage

public static final int FORCE_DIGITAL_DOCK = 9;

public static final int FORCE_NO_BT_A2DP = 10;

public static final int FORCE_SYSTEM_ENFORCED = 11;

public static final int FORCE_HDMI_SYSTEM_AUDIO_ENFORCED = 12;

public static final int FORCE_ENCODED_SURROUND_NEVER = 13;

public static final int FORCE_ENCODED_SURROUND_ALWAYS = 14;

public static final int FORCE_ENCODED_SURROUND_MANUAL = 15;

public static final int NUM_FORCE_CONFIG = 16;

public static final int FORCE_DEFAULT = FORCE_NONE;

常用的也就是:扬声器,有线耳机,听筒,蓝牙耳机等; 

二 音频模式的理解和使用

音频模式设置的使用: public static void setSpeakerNormal(Context context, int mode) {

Log.e(TAG, "setSpeakerNormal: " + on);

AudioManager am=(AudioManager)context.getSystemService(Context.AUDIO_SERVICE);

am.setMode(mode);

}  音频模式的选项: 在使用音频输出通道时,需要指定播放模式,设置音频模式的方法audioManager.setMode()方法的值有如下几种:   //base/media/java/android/media/AudioManager.java下

/* modes for setMode/getMode/setRoute/getRoute */

/**

* Audio harware modes.

*/

/**

* Invalid audio mode.

*/

public static final int MODE_INVALID = AudioSystem.MODE_INVALID;

/**

* Current audio mode. Used to apply audio routing to current mode.

*/

public static final int MODE_CURRENT = AudioSystem.MODE_CURRENT;

/**

* Normal audio mode: not ringing and no call established.

*/

public static final int MODE_NORMAL = AudioSystem.MODE_NORMAL;

/**

* Ringing audio mode. An incoming is being signaled.

*/

public static final int MODE_RINGTONE = AudioSystem.MODE_RINGTONE;

/**

* In call audio mode. A telephony call is established.

*/

public static final int MODE_IN_CALL = AudioSystem.MODE_IN_CALL;

/**

* In communication audio mode. An audio/video chat or VoIP call is established.

*/

public static final int MODE_IN_COMMUNICATION = AudioSystem.MODE_IN_COMMUNICATION; 可用的模式有:MODE_NORMAL,//默认(平时)状态                          MODE_RINGTONE,//响玲模式                          MODE_IN_CALL,//通话模式                          MODE_IN_COMMUNICATION//(非通话)切换至听筒模式 其引用的AudioSystem,该类定义如下 AudioSystem.java

/* modes for setPhoneState, must match AudioSystem.h audio_mode */

public static final int MODE_INVALID = -2;

public static final int MODE_CURRENT = -1;

public static final int MODE_NORMAL = 0;//待机模式,既不是铃声模式也不是通话模式,如music

public static final int MODE_RINGTONE = 1;//铃声模式

public static final int MODE_IN_CALL = 2;//音频通话模式

public static final int MODE_IN_COMMUNICATION = 3;//通信模式,包括音/视频,VoIP通话.(3.0加入的,与通话模式类似)

public static final int NUM_MODES = 4; 设备默认模式:MODE_NORMAL: public static void setSpeakerNormal(Context context) {

AudioManager am = (AudioManager) context.getSystemService(Context.AUDIO_SERVICE);

am.setMode(AudioManager.MODE_NORMAL);

}   设置听筒模式(非通话):MODE_IN_COMMUNICATION

public static void setTingtong(Context context) {

Log.e(TAG, "setTingtong start ");

AudioManager am = (AudioManager)context.

getSystemService(Context.AUDIO_SERVICE);

am.setSpeakerphoneOn(false);

am.setMode(AudioManager.MODE_IN_COMMUNICATION);

}

 设置通话模式 public static void setInCall(Context context) {

Log.e(TAG, "setTingtong start ");

AudioManager am = (AudioManager) context.getSystemService(Context.AUDIO_SERVICE);

am.setSpeakerphoneOn(false);

am.setMode(AudioManager.MODE_IN_CALL);

}

三 流类型

设置播放模式的时候,需要考虑流类型,常用的流类型有:

//base/media/java/android/media/AudioSystem.java下

/* These values must be kept in sync with system/audio.h */

/*

* If these are modified, please also update Settings.System.VOLUME_SETTINGS

* and attrs.xml and AudioManager.java.

*/

/** Used to identify the default audio stream volume */

public static final int STREAM_DEFAULT = -1;

/** Used to identify the volume of audio streams for phone calls */

public static final int STREAM_VOICE_CALL = 0;//用于电话通话的音频流。

/** Used to identify the volume of audio streams for system sounds */

public static final int STREAM_SYSTEM = 1;//用于系统声音的音频流

/** Used to identify the volume of audio streams for the phone ring and message alerts */

public static final int STREAM_RING = 2;//用于电话铃声的音频流

/** Used to identify the volume of audio streams for music playback */

public static final int STREAM_MUSIC = 3;//用于音乐播放的音频流

/** Used to identify the volume of audio streams for alarms */

public static final int STREAM_ALARM = 4;//用于警报的音频流

/** Used to identify the volume of audio streams for notifications */

public static final int STREAM_NOTIFICATION = 5;//用于通知的音频流

/** Used to identify the volume of audio streams for phone calls when connected on bluetooth */

public static final int STREAM_BLUETOOTH_SCO = 6;//用于连接到蓝牙电话的手机音频流

/** Used to identify the volume of audio streams for enforced system sounds in certain

* countries (e.g camera in Japan) */

@UnsupportedAppUsage

public static final int STREAM_SYSTEM_ENFORCED = 7;//在某些国家实施的系统声音的音频流

/** Used to identify the volume of audio streams for DTMF tones */

public static final int STREAM_DTMF = 8;//DTMF音调的音频流。

/** Used to identify the volume of audio streams exclusively transmitted through the

* speaker (TTS) of the device */

public static final int STREAM_TTS = 9;//文本到语音转换(TTS)的音频流。

/** Used to identify the volume of audio streams for accessibility prompts */

public static final int STREAM_ACCESSIBILITY = 10;//辅助功能提示音频流

四 音频输出通道,播放模式和流类型的关系

音频通道是与播放模式一起用的,而播放模式与音频流类型有关系;(1)音频通道是指声音从哪里出来,这个容易理解;(2)播放模式,也叫音频状态,手机有4种音频状态:待机状态,音视频通话状态,视频/VoIP通话状态与响铃状态。这4种状态对底层的音频输出设备的选择影响很大,相应的情景下就得使用相应的模式,如视频情景的播放模式就是MODE_IN_COMMUNICATION,或者,播放音乐情景的播放模式就是MODE_NORMAL,什么样的情形就得用什么样的播放模式,不能搞混,比如MODE_IN_CALL,就只能由通话时才能使用;(3)音频流类型,我们操作手机的音频时需要指定操作的是哪一个流,虽然手机的中音频流类型有很多,但是一旦进入到属性里,android就会将其整理成几种类型,这才是实际的类型,与上面的播放模式对应;

  五 audioManager.setMode(int mode)的源码实现

   在AudioManager类中的实现 /**

* Sets the audio mode.

*

* The audio mode encompasses audio routing AND the behavior of

* the telephony layer. Therefore this method should only be used by applications that

* replace the platform-wide management of audio settings or the main telephony application.

* In particular, the {@link #MODE_IN_CALL} mode should only be used by the telephony

* application when it places a phone call, as it will cause signals from the radio layer

* to feed the platform mixer.

*

* @param mode the requested audio mode ({@link #MODE_NORMAL}, {@link #MODE_RINGTONE},

* {@link #MODE_IN_CALL} or {@link #MODE_IN_COMMUNICATION}).

* Informs the HAL about the current audio state so that

* it can route the audio appropriately.

*/

public void setMode(int mode) {

final IAudioService service = getService();

try {

service.setMode(mode, mICallBack, mApplicationContext.getOpPackageName());

} catch (RemoteException e) {

throw e.rethrowFromSystemServer();

}

}  接下来是AudioService中方法的实现 /** @see AudioManager#setMode(int) */

public void setMode(int mode, IBinder cb, String callingPackage) {

if (DEBUG_MODE) { Log.v(TAG, "setMode(mode=" + mode + ", callingPackage=" + callingPackage + ")"); }

//检测权限不合法,return

if (!checkAudioSettingsPermission("setMode()")) {

return;

}

//通话模式下,无权限return

if ( (mode == AudioSystem.MODE_IN_CALL) &&

(mContext.checkCallingOrSelfPermission(

android.Manifest.permission.MODIFY_PHONE_STATE)

!= PackageManager.PERMISSION_GRANTED)) {

Log.w(TAG, "MODIFY_PHONE_STATE Permission Denial: setMode(MODE_IN_CALL) from pid="

+ Binder.getCallingPid() + ", uid=" + Binder.getCallingUid());

return;

}

//新的mode值不合法return

if (mode < AudioSystem.MODE_CURRENT || mode >= AudioSystem.NUM_MODES) {

return;

}

int oldModeOwnerPid = 0;

int newModeOwnerPid = 0;

synchronized (mDeviceBroker.mSetModeLock) {

if (!mSetModeDeathHandlers.isEmpty()) {

oldModeOwnerPid = mSetModeDeathHandlers.get(0).getPid();

}

if (mode == AudioSystem.MODE_CURRENT) {

mode = mMode;

}

//设置新的模式值,如果此次设置的音频播放模式和上一次的不同,返回这次使用新音频播放模式的进程的pid

newModeOwnerPid = setModeInt(mode, cb, Binder.getCallingPid(), callingPackage);

}

// when entering RINGTONE, IN_CALL or IN_COMMUNICATION mode, clear all

// SCO connections not started by the application changing the mode when

pid changes

///如果进入了RINGTONE, IN_CALL 或者IN_COMMUNICATION模式,清除掉当前更改音频模式的应用进程的蓝牙SCO连接

if ((newModeOwnerPid != oldModeOwnerPid) && (newModeOwnerPid != 0)) {

mDeviceBroker.postDisconnectBluetoothSco(newModeOwnerPid);

}

}

//设置新的模式值 newModeOwnerPid = setModeInt(mode, cb, Binder.getCallingPid(), callingPackage);

       3.  setModeInt的实现

// setModeInt() returns a valid PID if the audio mode was successfully set to

// any mode other than NORMAL.

@GuardedBy("mDeviceBroker.mSetModeLock")

private int setModeInt(int mode, IBinder cb, int pid, String caller) {

if (DEBUG_MODE) { Log.v(TAG, "setModeInt(mode=" + mode + ", pid=" + pid + ", caller="

+ caller + ")"); }

int newModeOwnerPid = 0;

if (cb == null) {

Log.e(TAG, "setModeInt() called with null binder");

return newModeOwnerPid;

}

if(caller != null && caller.equals("com.android.soundrecorder") && mode == AudioSystem.MODE_IN_CALL) {

mIsSoundRecorderPlayInEARPIECE = true;

}else{

mIsSoundRecorderPlayInEARPIECE = false;

}

SetModeDeathHandler hdlr = null;

Iterator iter = mSetModeDeathHandlers.iterator();

//循环遍历mSetModeDeathHandlers,找到与传递进来的相同pid的SetModeDeathHandler,并赋值给hdlr,

//相同的pid也就是相同的应用,即找到相同的应用

while (iter.hasNext()) {

SetModeDeathHandler h = (SetModeDeathHandler)iter.next();

if (h.getPid() == pid) {

hdlr = h;

// Remove from client list so that it is re-inserted at top of list

iter.remove();

hdlr.getBinder().unlinkToDeath(hdlr, 0);

break;

}

}

final int oldMode = mMode;

int status = AudioSystem.AUDIO_STATUS_OK;

int actualMode;

do {

//将传递进来的mode赋值初始化实际的播放模式

actualMode = mode;

//如果设置的模式是正常的播放模式,那就从mSetModeDeathHandlers列表的顶端获取一个模式给actualMode,

//最近一次设置非正常音频模式的应用都会被放在mSetModeDeathHandlers的顶端

if (mode == AudioSystem.MODE_NORMAL) {

// get new mode from client at top the list if any

if (!mSetModeDeathHandlers.isEmpty()) {

hdlr = mSetModeDeathHandlers.get(0);

cb = hdlr.getBinder();

actualMode = hdlr.getMode();

if (DEBUG_MODE) {

Log.w(TAG, " using mode=" + mode + " instead due to death hdlr at pid="

+ hdlr.mPid);

}

}

} else {

if (hdlr == null) {

hdlr = new SetModeDeathHandler(cb, pid);

}

// Register for client death notification

try {

cb.linkToDeath(hdlr, 0);

} catch (RemoteException e) {

// Client has died!

Log.w(TAG, "setMode() could not link to "+cb+" binder death");

}

// Last client to call setMode() is always at top of client list

// as required by SetModeDeathHandler.binderDied()

//将hdlr加到mSetModeDeathHandlers中,并放到首位,也就是最后一个调用setMode()的进程位于列表的顶部

mSetModeDeathHandlers.add(0, hdlr);

//设置当前进程的音频播放模式,hdlr.setMode()会将mode设置给mMode,这个要注意,要不然很容易跟下面的"actualMode != mMode"混淆

hdlr.setMode(mode);

}

if (actualMode != mMode) {

final long identity = Binder.clearCallingIdentity();

//通过AudioSystem将当前的音频模式设置到底层去,status返回设置的结果

status = AudioSystem.setPhoneState(actualMode);

Binder.restoreCallingIdentity(identity);

if (status == AudioSystem.AUDIO_STATUS_OK) {

if (DEBUG_MODE) { Log.v(TAG, " mode successfully set to " + actualMode); }

//如果设置成功,保存当前的音频播放模式

mMode = actualMode;

} else {

if (hdlr != null) {

//如果设置不成功,从mSetModeDeathHandlers中删除该应用

mSetModeDeathHandlers.remove(hdlr);

cb.unlinkToDeath(hdlr, 0);

}

// force reading new top of mSetModeDeathHandlers stack

if (DEBUG_MODE) { Log.w(TAG, " mode set to MODE_NORMAL after phoneState pb"); }

mode = AudioSystem.MODE_NORMAL;

}

} else {

status = AudioSystem.AUDIO_STATUS_OK;

}

} while (status != AudioSystem.AUDIO_STATUS_OK && !mSetModeDeathHandlers.isEmpty());

if (status == AudioSystem.AUDIO_STATUS_OK) {

if (actualMode != AudioSystem.MODE_NORMAL) {

if (mSetModeDeathHandlers.isEmpty()) {

Log.e(TAG, "setMode() different from MODE_NORMAL with empty mode client stack");

} else {

//如果这个进程设置的音频模式为非正常模式,那就返回这个进程的pid

newModeOwnerPid = mSetModeDeathHandlers.get(0).getPid();

}

}

// Note: newModeOwnerPid is always 0 when actualMode is MODE_NORMAL

mModeLogger.log(

new PhoneStateEvent(caller, pid, mode, newModeOwnerPid, actualMode));

//下面的代码用来设置当前音频流类型的音量

int streamType = getActiveStreamType(AudioManager.USE_DEFAULT_STREAM_TYPE);

int device = getDeviceForStream(streamType);

int index = mStreamStates[mStreamVolumeAlias[streamType]].getIndex(device);

setStreamVolumeInt(mStreamVolumeAlias[streamType], index, device, true, caller);

updateStreamVolumeAlias(true /*updateVolumes*/, caller);

// change of mode may require volume to be re-applied on some devices

updateAbsVolumeMultiModeDevices(oldMode, actualMode);

}

return newModeOwnerPid;

}

AudioService用mMode来保存当前的音频播放模式。

六 设置音频输出管道

 设置音频输出管道的方法有两个分别是setSpeakerphoneOn()和setBluetoothScoOn(),我们来就看下最常用的设置扬声器播放;

/**

* Sets the speakerphone on or off.

*

* This method should only be used by applications that replace the platform-wide

* management of audio settings or the main telephony application.

*

* @param on set true to turn on speakerphone;

* false to turn it off

*true 是开启扬声器,false关闭扬声器

*/

public void setSpeakerphoneOn(boolean on){

final IAudioService service = getService();

try {

service.setSpeakerphoneOn(on);

} catch (RemoteException e) {

throw e.rethrowFromSystemServer();

}

}

以上方法是调用AudioService中的setSpeakerphoneOn(boolean on)

看下AudioSevice中该方法的实现

/** @see AudioManager#setSpeakerphoneOn(boolean) */

public void setSpeakerphoneOn(boolean on){

//检查android.Manifest.permission.MODIFY_AUDIO_SETTINGS是否允许

if (!checkAudioSettingsPermission("setSpeakerphoneOn()")) {

return;

}

//通话模式,检查权限是否允许

if (mContext.checkCallingOrSelfPermission(

android.Manifest.permission.MODIFY_PHONE_STATE)

!= PackageManager.PERMISSION_GRANTED) {

synchronized (mSetModeDeathHandlers) {

for (SetModeDeathHandler h : mSetModeDeathHandlers) {

if (h.getMode() == AudioSystem.MODE_IN_CALL) {

Log.w(TAG, "getMode is call, Permission Denial: setSpeakerphoneOn from pid="

+ Binder.getCallingPid() + ", uid=" + Binder.getCallingUid());

return;

}

}

}

}

// for logging only

final String eventSource = new StringBuilder("setSpeakerphoneOn(").append(on)

.append(") from u/pid:").append(Binder.getCallingUid()).append("/")

.append(Binder.getCallingPid()).toString();

//设置扬声器开/关

final boolean stateChanged = mDeviceBroker.setSpeakerphoneOn(on, eventSource);

if (stateChanged) {

//设置成功

final long ident = Binder.clearCallingIdentity();

try {

//发送成功后,发送扬声器状态改变的广播

mContext.sendBroadcastAsUser(

new Intent(AudioManager.ACTION_SPEAKERPHONE_STATE_CHANGED)

.setFlags(Intent.FLAG_RECEIVER_REGISTERED_ONLY), UserHandle.ALL);

} finally {

Binder.restoreCallingIdentity(ident);

}

}

}

以上方法体中使用 final boolean stateChanged = mDeviceBroker.setSpeakerphoneOn(on, eventSource); 修改扬声器开关。返回true,则修改成功。该方法在AudioDeviceBroker中实现

/**

* Turns speakerphone on/off

* @param on

* @param eventSource for logging purposes

* @return true if speakerphone state changed

*/

/*package*/ boolean setSpeakerphoneOn(boolean on, String eventSource) {

synchronized (mDeviceStateLock) {

final boolean wasOn = isSpeakerphoneOn();

if (on) {

//开启扬声器

if (mForcedUseForComm == AudioSystem.FORCE_BT_SCO) {

setForceUse_Async(AudioSystem.FOR_RECORD, AudioSystem.FORCE_NONE, eventSource);

}

//进入扬声器播放的标志AudioSystem.FORCE_SPEAKER

mForcedUseForComm = AudioSystem.FORCE_SPEAKER;

} else if (mForcedUseForComm == AudioSystem.FORCE_SPEAKER) {

//取消扬声器

mForcedUseForComm = AudioSystem.FORCE_NONE;

}

mForcedUseForCommExt = mForcedUseForComm;

//此时是语音模式AudioSystem.FOR_COMMUNICATION,mForcedUseForComm表示当前是哪种音频通道

setForceUse_Async(AudioSystem.FOR_COMMUNICATION, mForcedUseForComm, eventSource);

return (wasOn != isSpeakerphoneOn());

}

}

以上方法中可以看到AudioService用mForcedUseForComm和mForcedUseForCommExt保存了当前的音频通道。以上方法根据状态设置对应的模式使用方法 setForceUse_Async(AudioSystem.FOR_COMMUNICATION, mForcedUseForComm, eventSource);

/*package*/ void setForceUse_Async(int useCase, int config, String eventSource) {

//传递进来的参数封装,交给mAudioHandler处理;

//arg1是AudioSystem.FOR_COMMUNICATION, arg2是mForcedUseForComm,

//obj是eventSource,eventSource就是调用扬声器的进程的信息

sendIILMsgNoDelay(MSG_IIL_SET_FORCE_USE, SENDMSG_QUEUE,

useCase, config, eventSource);

}

我们看下sendIILMsgNoDelay方法的实现

private void sendIILMsgNoDelay(int msg, int existingMsgPolicy, int arg1, int arg2, Object obj) {

sendIILMsg(msg, existingMsgPolicy, arg1, arg2, obj, 0);

}

private void sendIILMsg(int msg, int existingMsgPolicy, int arg1, int arg2, Object obj,

int delay) {

if (existingMsgPolicy == SENDMSG_REPLACE) {

mBrokerHandler.removeMessages(msg);

} else if (existingMsgPolicy == SENDMSG_NOOP && mBrokerHandler.hasMessages(msg)) {

return;

}

if (isMessageHandledUnderWakelock(msg)) {

final long identity = Binder.clearCallingIdentity();

try {

mBrokerEventWakeLock.acquire(BROKER_WAKELOCK_TIMEOUT_MS);

} catch (Exception e) {

Log.e(TAG, "Exception acquiring wakelock", e);

}

Binder.restoreCallingIdentity(identity);

}

synchronized (sLastDeviceConnectionMsgTimeLock) {

long time = SystemClock.uptimeMillis() + delay;

switch (msg) {

case MSG_IL_SET_A2DP_SOURCE_CONNECTION_STATE:

case MSG_IL_SET_A2DP_SINK_CONNECTION_STATE:

case MSG_IL_SET_HEARING_AID_CONNECTION_STATE:

case MSG_L_SET_WIRED_DEVICE_CONNECTION_STATE:

case MSG_IL_BTA2DP_DOCK_TIMEOUT:

case MSG_L_A2DP_DEVICE_CONFIG_CHANGE:

case MSG_L_A2DP_ACTIVE_DEVICE_CHANGE:

if (sLastDeviceConnectMsgTime >= time) {

// add a little delay to make sure messages are ordered as expected

time = sLastDeviceConnectMsgTime + 30;

}

sLastDeviceConnectMsgTime = time;

break;

default:

break;

}

private void sendIILMsgNoDelay(int msg, int existingMsgPolicy, int arg1, int arg2, Object obj) {

sendIILMsg(msg, existingMsgPolicy, arg1, arg2, obj, 0);

}

private void sendIILMsg(int msg, int existingMsgPolicy, int arg1, int arg2, Object obj,

int delay) {

if (existingMsgPolicy == SENDMSG_REPLACE) {

mBrokerHandler.removeMessages(msg);

} else if (existingMsgPolicy == SENDMSG_NOOP && mBrokerHandler.hasMessages(msg)) {

return;

}

if (isMessageHandledUnderWakelock(msg)) {

final long identity = Binder.clearCallingIdentity();

try {

mBrokerEventWakeLock.acquire(BROKER_WAKELOCK_TIMEOUT_MS);

} catch (Exception e) {

Log.e(TAG, "Exception acquiring wakelock", e);

}

Binder.restoreCallingIdentity(identity);

}

synchronized (sLastDeviceConnectionMsgTimeLock) {

long time = SystemClock.uptimeMillis() + delay;

switch (msg) {

case MSG_IL_SET_A2DP_SOURCE_CONNECTION_STATE:

case MSG_IL_SET_A2DP_SINK_CONNECTION_STATE:

case MSG_IL_SET_HEARING_AID_CONNECTION_STATE:

case MSG_L_SET_WIRED_DEVICE_CONNECTION_STATE:

case MSG_IL_BTA2DP_DOCK_TIMEOUT:

case MSG_L_A2DP_DEVICE_CONFIG_CHANGE:

case MSG_L_A2DP_ACTIVE_DEVICE_CHANGE:

if (sLastDeviceConnectMsgTime >= time) {

// add a little delay to make sure messages are ordered as expected

time = sLastDeviceConnectMsgTime + 30;

}

sLastDeviceConnectMsgTime = time;

break;

default:

break;

}

//传递进来的参数封装,交给mAudioHandler处理;

//arg1是AudioSystem.FOR_COMMUNICATION, arg2是mForcedUseForComm,

//obj是eventSource,eventSource就是调用扬声器的进程的信息

mBrokerHandler.sendMessageAtTime(mBrokerHandler.obtainMessage(msg, arg1, arg2, obj),

time);

}

}

mBrokerHandler.sendMessageAtTime(mBrokerHandler.obtainMessage(msg, arg1, arg2, obj),

time);

}

}

根据代码逻辑看Message的参数arg1,arg2,obj 三个参数的意义

 arg1 = AudioSystem.FOR_COMMUNICATION arg2  = mForcedUseForComm, obj = eventSource//eventSource就是调用扬声器的进程的信息

以上方法发送消息 消息接收

case MSG_IIL_SET_FORCE_USE: // intended fall-through

case MSG_IIL_SET_FORCE_BT_A2DP_USE:

onSetForceUse(msg.arg1, msg.arg2, (String) msg.obj);

 该方法的实现

//---------------------------------------------------------------------

// Internal handling of messages

// These methods are ALL synchronous, in response to message handling in BrokerHandler

// Blocking in any of those will block the message queue

private void onSetForceUse(int useCase, int config, String eventSource) {

Log.d(TAG, "onSetForceUse usage= "+useCase+" config= "+config+" eventSource="+eventSource);

if (useCase == AudioSystem.FOR_MEDIA) {

postReportNewRoutes();

}

AudioService.sForceUseLogger.log(

new AudioServiceEvents.ForceUseEvent(useCase, config, eventSource));

//将语音模式AudioSystem.FOR_COMMUNICATION,音频通道mForcedUseForComm交给AudioSystem,

//AudioSystem会将其设置到HAL底层

AudioSystem.setForceUse(useCase, config);

}

AudioService在调用AudioSystem.setForceUse(usage, config)方法时,会将相应的音频播放模式和音频通道设置到底层,从这里可以就看出,为什么在调用setSpeakerphoneOn()时要结合setMode()一起使用了;

我们看到调用了AudioSystem的setForceUse方法,该在AudioSystem中的实现 是一个native方法。

//base/media/java/android/media/AudioSystem.java

@UnsupportedAppUsage

public static native int setForceUse(int usage, int config);

总结:

疑惑:

前面介绍中就说了android手机中有很多的音频输出通道,为啥AudioService只提供了setSpeakerphoneOn()和setBluetoothScoOn这两个手动切换音频输出通道的方法呢? 之所以AudioService只提供这两个方法,是因为有些切换是系统自动完成的,比如有线耳机,蓝牙耳机的插入和拔出等,这些音频外设的切换在应用层是无法处理的;

听筒,扬声器,有线耳机这三个输出设备的切换

1)听筒通道

听筒模式一般只会在通话或者语音过程中才会用到,所以,要使用听筒模式,必须得指定播放模式为MODE_IN_CALL或者是MODE_IN_COMMUNICATION;MODE_IN_CALL只有在通话时才可以用到。非通话时使用MODE_IN_COMMUNICATION。

2)扬声器通道

在不插入音频外设如耳机的情况下,手机中的输出设备只有听筒和扬声器,要想在听筒和扬声器中切换是比较容易的,无非就是setSpeakerphoneOn(boolean)方法调用以及设置播放模式为MODE_IN_CALL或者MODE_IN_COMMUNICATION;

3)有线耳机

耳机是音频外设,此时手机中的音频输出设备有3个,除了耳机还有听筒和扬声器;那底层是怎样选择一个设备进行音频输出的呢?这就和音频系统中的音频路由策略有关,底层在播放音频时会选择一个设备,这个逻辑跟设备的优先级有关,代码在AudoPolicyServcie中,有时间在剖析这个具体原理;

所以,当手机中的音频输出设备有耳机,听筒和扬声器时,会根据设备的优先级来进行选择;

从测试的结果来看,3个当中,耳机的优先级最高,其次是听筒;

参考文章:android音频系统(6):AudioService之音频输出通道切换

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