1.unity传值给js
unity中:
void Awake()
{
Application.ExternalCall("GetCookie");//GetCookie参数是js方法名字
}
js中:
function GetCookie() {
//var result = document.URL;//获取地址
var result = document.location.href;//获取地址
if (result != "") {
var result = decodeURIComponent(result);
}
console.log("发送消息:Cookie,OnCookie_Callback");
unityInstance.SendMessage("Cookie", "OnCookie_Callback", result);
}
function GetCookie() {
var result = document.URL;
console.log("发送消息:Cookie,OnCookie_Callback");
gameInstance.SendMessage("Cookie", "OnCookie_Callback", result);
}
2.js传值给unity
参数一 Cookie:场景中物体的名称 (最上层父物体名字,否则无法成功传值) 参数二 OnCookie_Callback:方法名称 参数三 result:值
unityInstance.SendMessage("Cookie","OnCookie_Callback",result);
unity中:
public void OnCookie_Callback(string cookie)
{
Debug.Log("收到cookie=" + cookie);
}
完整:
unity场景中物体的名称
untiy代码:
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class Test : MonoBehaviour
{
private string NextSceneName;
void Awake()
{
Application.ExternalCall("GetCookie");//GetCookie参数是js方法名字
}
public void OnCookie_Callback(string cookie)
{
Debug.Log("收到cookie=" + cookie);
}
if (temps[i].Contains("username="))
{
string ccc = WWW.UnEscapeURL(temps[i].Replace("username=", "").Trim(), System.Text.Encoding.GetEncoding("utf-8"));//url 编码 转中文
// string ccc = WWW.EscapeURL("猴年马月");//中文转url编码
username = ccc;
}
}
js代码:
var unityInstance = UnityLoader.instantiate("unityContainer", "Build/Test99.json", {onProgress: UnityProgress});
function GetCookie() {
var result = document.URL;//获取地址
// var result = document.location.href;//获取地址
console.log("发送消息:Cookie,OnCookie_Callback");
gameInstance.SendMessage("Cookie", "OnCookie_Callback", result);
}
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